In Attendance:
Player 6/Niema the Aventi Wizard
Player 11/Voormas the Human Druid
Player 13/Lionfilas Starwisp the Elf Rogue
Session Writeup:
The party debates resting with Liona vehemently opposes. She points out that whatever force is attacking them is in complete control and to try and sleep in the forest would be suicidal. But Voormas and Niema want their spells back. They continue moving through the woods, using Fuhrer as a disposable breathing trap-detector. They hit another closed off trail and double back, ending up in an open glade. On the other side they can see a chest. They eagerly rush for the chest but Voormas stops short. He’s been playing PnP games with me for over a year and he knows that if it looks too good to be true.. it usually is. He turns around and sees a tree that wasn’t there before. He shouts a warning as the treant attacks. The treant uses its trample ability to steamroll the party initially but Niema and Voormas unleash powerful spells. While Voormas works on summoning a fire elemental, Niema unleashes a lightning bolt and split the corrupted treant in twain, killing it. Liona hovers around the chest and nets the party a few hundred gold pieces.
The party trudges on. Voormas finds a pathway and discovers that the forest has looped them back to the treant’s glade. Frustrated, they start off in another direction and end up back at the Ranger cottage and Voormas transforms back in to his human shape to converse with Gale, now in the reincarnated form of the wolf pup. Gale gives him a basic account of his life and history up until his death at Nessa’s hands in a previous campaign. Gale moves toward a massive wall of thorned vines and works what druidic magic his new body can manage. The thorns respond, their power waning under the assault the PCs have given around the forest. The thorns begin shrinking back in to the foliage and reveal a new path.
They come to a large glade populated by a couple trees. On the other side, a Halfling is rooted to the ground. Literally. A thorned vine seems to extend from each arm and disappears in to the ground. The vines ungulate in response to convulsions of the Halfling. Next to her is a well-dressed Elf. He holds himself calmly as and meets the heroes. He introduces himself as Brilvawk. Slime metaphorically pours from his mouth as he speaks. He brushes off threats from the PCs as Voormas becomes their spokesman to the menace.
Brilvawk senses that the PCs have raided his horde and offers them a deal: They return his horde as well as powerful item, specifically Xander’s new sword. The PCs flatly refuse. Brilvawk shrugs and assumes his true form. His shape elongates and bulges with bristling muscle. A pair of wings sprout from his back as his neck stretches. Green scales cover him. The PCs face down the terror of an adult green dragon.
The fight begins. Xander and Fuhrer both fail their saves and suffer the effects of the dragon’s frightful presence. Voormas calls a lightning storm and Niema begins ineffectually throwing magic missiles while the party spreads out. Xander and Fuhrer move in to engage Brilvawk after he savages Voormas. Brilvawk responds by taking to the air and hitting all three with his breath weapon. Liona moves in a wide perimeter around the dragon, using her bow. Brilvawk retreats back to the Halfling druid and casts shield. The party becomes separated, trying to avoid becoming ideal targets for Brilvawk’s acidic breath weapon. Xander is isolated and Brilvawk drops him with a full attack after flying back in to the fight. Luckily, Xander stabilizes on his next turn and avoids bleeding to death.
Voormas and Niema continue hammering the dragon with spells while Liona makes her way ever closer to the Halfling druid. Voormas abuses his call lightning storm. Niema gets frustrated when she finds her magic missiles are no longer effective after the dragon’s shield spell. Brilvawk’s breath weapon recharges and he unleashes it on Niema, knocking her to two hit points. Niema assumes a gaseous form and begins a leisurely flight from the battle field. Liona has finally reached the Halfling and begun to interact trying to find a way to separate the druid from the thorned vines. Liona uses her cutlass to slash at one of the vines. She cleaves through it and it quickly withers and dies. Brilvawk and Voormas become locked in hand-to-hand combat. Despite this traditionally being Voormas’s weakness, he acquits himself quite well actually. Brilvawk manages several poor rolls and, conversely, Voormas gets in a few hits. The disparities in strength mean they stand toe-to-toe trading damage.
The tension rises as Fuhrer, Voormas’s tiger companion, joins Liona at the Halfling druid. The work together but struggle to cut through the remaining vine. Brilvawk hammers Voormas with another melee combo and drops him. Unbeknownst to the players, Brilvawk is, himself, in the single digits for HP. Finally, Fuhrer finishes the next vine. It dies after being severed. The Hafling revives in a flurry of confusion and regret at her actions. Seeing that the game is up, Brilvawk takes to the skies and retreats at top speed.
The Halfling introduces herself as George, the Halfling druid from the first campaign that was discovered violent and crazed from torture in the second. The experience of being under Brilvawk’s control has helped finally calm the tumultuous emotions of George. George regrets her actions deeply. She is kind enough to heal Xander, Voormas, and Niema. She thanks Voormas directly by giving him a spear named Alroba that, while being a capable weapon, also increases his druid abilities. Voormas thanks her. George explains that she will be joining the Grove the PCs saved and help them repair the damage done to the forest. The party wishes her well and prepares to leave the forest behind them.